#include <map>
#include <string>
#include "Commodity.h"

#pragma once
class Player
{
private:
	float cash;
	std::string name;
	static std::map < Commodity, int >* inventory;

public:
	Player(void);
	float get_cash(void){ return cash; };
	void set_cash(float amount){ cash = amount; };
	void add_items(Commodity, int);
	void remove_items(Commodity, int);
	void clear_inventory(void);
	Player(std::string);
	~Player(void);
};

